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spellingShingle Ganzfried, Sam
Games
Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
Applied Mathematics
Statistics, Probability and Uncertainty
Statistics and Probability
author_sort ganzfried, sam
spelling Ganzfried, Sam 2073-4336 MDPI AG Applied Mathematics Statistics, Probability and Uncertainty Statistics and Probability http://dx.doi.org/10.3390/g12020047 <jats:p>Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games—in which the pure strategy space is (potentially uncountably) infinite—is far more challenging. Nonetheless, many real-world domains have continuous action spaces, e.g., where actions refer to an amount of time, money, or other resource that is naturally modeled as being real-valued as opposed to integral. We present a new algorithm for approximating Nash equilibrium strategies in continuous games. In addition to two-player zero-sum games, our algorithm also applies to multiplayer games and games with imperfect information. We experiment with our algorithm on a continuous imperfect-information Blotto game, in which two players distribute resources over multiple battlefields. Blotto games have frequently been used to model national security scenarios and have also been applied to electoral competition and auction theory. Experiments show that our algorithm is able to quickly compute close approximations of Nash equilibrium strategies for this game.</jats:p> Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto Games
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title Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_unstemmed Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_full Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_fullStr Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_full_unstemmed Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_short Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_sort algorithm for computing approximate nash equilibrium in continuous games with application to continuous blotto
topic Applied Mathematics
Statistics, Probability and Uncertainty
Statistics and Probability
url http://dx.doi.org/10.3390/g12020047
publishDate 2021
physical 47
description <jats:p>Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games—in which the pure strategy space is (potentially uncountably) infinite—is far more challenging. Nonetheless, many real-world domains have continuous action spaces, e.g., where actions refer to an amount of time, money, or other resource that is naturally modeled as being real-valued as opposed to integral. We present a new algorithm for approximating Nash equilibrium strategies in continuous games. In addition to two-player zero-sum games, our algorithm also applies to multiplayer games and games with imperfect information. We experiment with our algorithm on a continuous imperfect-information Blotto game, in which two players distribute resources over multiple battlefields. Blotto games have frequently been used to model national security scenarios and have also been applied to electoral competition and auction theory. Experiments show that our algorithm is able to quickly compute close approximations of Nash equilibrium strategies for this game.</jats:p>
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description <jats:p>Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games—in which the pure strategy space is (potentially uncountably) infinite—is far more challenging. Nonetheless, many real-world domains have continuous action spaces, e.g., where actions refer to an amount of time, money, or other resource that is naturally modeled as being real-valued as opposed to integral. We present a new algorithm for approximating Nash equilibrium strategies in continuous games. In addition to two-player zero-sum games, our algorithm also applies to multiplayer games and games with imperfect information. We experiment with our algorithm on a continuous imperfect-information Blotto game, in which two players distribute resources over multiple battlefields. Blotto games have frequently been used to model national security scenarios and have also been applied to electoral competition and auction theory. Experiments show that our algorithm is able to quickly compute close approximations of Nash equilibrium strategies for this game.</jats:p>
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spelling Ganzfried, Sam 2073-4336 MDPI AG Applied Mathematics Statistics, Probability and Uncertainty Statistics and Probability http://dx.doi.org/10.3390/g12020047 <jats:p>Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game classes. However, solving continuous games—in which the pure strategy space is (potentially uncountably) infinite—is far more challenging. Nonetheless, many real-world domains have continuous action spaces, e.g., where actions refer to an amount of time, money, or other resource that is naturally modeled as being real-valued as opposed to integral. We present a new algorithm for approximating Nash equilibrium strategies in continuous games. In addition to two-player zero-sum games, our algorithm also applies to multiplayer games and games with imperfect information. We experiment with our algorithm on a continuous imperfect-information Blotto game, in which two players distribute resources over multiple battlefields. Blotto games have frequently been used to model national security scenarios and have also been applied to electoral competition and auction theory. Experiments show that our algorithm is able to quickly compute close approximations of Nash equilibrium strategies for this game.</jats:p> Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto Games
spellingShingle Ganzfried, Sam, Games, Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto, Applied Mathematics, Statistics, Probability and Uncertainty, Statistics and Probability
title Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_full Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_fullStr Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_full_unstemmed Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_short Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
title_sort algorithm for computing approximate nash equilibrium in continuous games with application to continuous blotto
title_unstemmed Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blotto
topic Applied Mathematics, Statistics, Probability and Uncertainty, Statistics and Probability
url http://dx.doi.org/10.3390/g12020047