author_facet Berni, Aurora
Maccioni, Lorenzo
Borgianni, Yuri
Berni, Aurora
Maccioni, Lorenzo
Borgianni, Yuri
author Berni, Aurora
Maccioni, Lorenzo
Borgianni, Yuri
spellingShingle Berni, Aurora
Maccioni, Lorenzo
Borgianni, Yuri
Applied Sciences
Observing Pictures and Videos of Creative Products: An Eye Tracking Study
Fluid Flow and Transfer Processes
Computer Science Applications
Process Chemistry and Technology
General Engineering
Instrumentation
General Materials Science
author_sort berni, aurora
spelling Berni, Aurora Maccioni, Lorenzo Borgianni, Yuri 2076-3417 MDPI AG Fluid Flow and Transfer Processes Computer Science Applications Process Chemistry and Technology General Engineering Instrumentation General Materials Science http://dx.doi.org/10.3390/app10041480 <jats:p>The paper offers insights into people’s exploration of creative products shown on a computer screen within the overall task of capturing artifacts’ original features and functions. In particular, the study presented here analyzes the effects of different forms of representations, i.e., static pictures and videos. While the relevance of changing stimuli’s forms of representation is acknowledged in both engineering design and human-computer interaction, scarce attention has been paid to this issue hitherto when creative products are in play. Six creative products have been presented to twenty-eight subjects through either pictures or videos in an Eye-Tracking-supported experiment. The results show that major attention is paid by people to original product features and functional elements when products are displayed by means of videos. This aspect is of paramount importance, as original shapes, parts, or characteristics of creative products might be inconsistent with people’s habits and cast doubts about their rationale and utility. In this sense, videos seemingly emphasize said original elements and likely lead to their explanation/resolution. Overall, the outcomes of the study strengthen the need to match appropriate forms of representation with different design stages in light of the needs for designs’ evaluation and testing user experience.</jats:p> Observing Pictures and Videos of Creative Products: An Eye Tracking Study Applied Sciences
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title Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_unstemmed Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_full Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_fullStr Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_full_unstemmed Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_short Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_sort observing pictures and videos of creative products: an eye tracking study
topic Fluid Flow and Transfer Processes
Computer Science Applications
Process Chemistry and Technology
General Engineering
Instrumentation
General Materials Science
url http://dx.doi.org/10.3390/app10041480
publishDate 2020
physical 1480
description <jats:p>The paper offers insights into people’s exploration of creative products shown on a computer screen within the overall task of capturing artifacts’ original features and functions. In particular, the study presented here analyzes the effects of different forms of representations, i.e., static pictures and videos. While the relevance of changing stimuli’s forms of representation is acknowledged in both engineering design and human-computer interaction, scarce attention has been paid to this issue hitherto when creative products are in play. Six creative products have been presented to twenty-eight subjects through either pictures or videos in an Eye-Tracking-supported experiment. The results show that major attention is paid by people to original product features and functional elements when products are displayed by means of videos. This aspect is of paramount importance, as original shapes, parts, or characteristics of creative products might be inconsistent with people’s habits and cast doubts about their rationale and utility. In this sense, videos seemingly emphasize said original elements and likely lead to their explanation/resolution. Overall, the outcomes of the study strengthen the need to match appropriate forms of representation with different design stages in light of the needs for designs’ evaluation and testing user experience.</jats:p>
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author Berni, Aurora, Maccioni, Lorenzo, Borgianni, Yuri
author_facet Berni, Aurora, Maccioni, Lorenzo, Borgianni, Yuri, Berni, Aurora, Maccioni, Lorenzo, Borgianni, Yuri
author_sort berni, aurora
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description <jats:p>The paper offers insights into people’s exploration of creative products shown on a computer screen within the overall task of capturing artifacts’ original features and functions. In particular, the study presented here analyzes the effects of different forms of representations, i.e., static pictures and videos. While the relevance of changing stimuli’s forms of representation is acknowledged in both engineering design and human-computer interaction, scarce attention has been paid to this issue hitherto when creative products are in play. Six creative products have been presented to twenty-eight subjects through either pictures or videos in an Eye-Tracking-supported experiment. The results show that major attention is paid by people to original product features and functional elements when products are displayed by means of videos. This aspect is of paramount importance, as original shapes, parts, or characteristics of creative products might be inconsistent with people’s habits and cast doubts about their rationale and utility. In this sense, videos seemingly emphasize said original elements and likely lead to their explanation/resolution. Overall, the outcomes of the study strengthen the need to match appropriate forms of representation with different design stages in light of the needs for designs’ evaluation and testing user experience.</jats:p>
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spelling Berni, Aurora Maccioni, Lorenzo Borgianni, Yuri 2076-3417 MDPI AG Fluid Flow and Transfer Processes Computer Science Applications Process Chemistry and Technology General Engineering Instrumentation General Materials Science http://dx.doi.org/10.3390/app10041480 <jats:p>The paper offers insights into people’s exploration of creative products shown on a computer screen within the overall task of capturing artifacts’ original features and functions. In particular, the study presented here analyzes the effects of different forms of representations, i.e., static pictures and videos. While the relevance of changing stimuli’s forms of representation is acknowledged in both engineering design and human-computer interaction, scarce attention has been paid to this issue hitherto when creative products are in play. Six creative products have been presented to twenty-eight subjects through either pictures or videos in an Eye-Tracking-supported experiment. The results show that major attention is paid by people to original product features and functional elements when products are displayed by means of videos. This aspect is of paramount importance, as original shapes, parts, or characteristics of creative products might be inconsistent with people’s habits and cast doubts about their rationale and utility. In this sense, videos seemingly emphasize said original elements and likely lead to their explanation/resolution. Overall, the outcomes of the study strengthen the need to match appropriate forms of representation with different design stages in light of the needs for designs’ evaluation and testing user experience.</jats:p> Observing Pictures and Videos of Creative Products: An Eye Tracking Study Applied Sciences
spellingShingle Berni, Aurora, Maccioni, Lorenzo, Borgianni, Yuri, Applied Sciences, Observing Pictures and Videos of Creative Products: An Eye Tracking Study, Fluid Flow and Transfer Processes, Computer Science Applications, Process Chemistry and Technology, General Engineering, Instrumentation, General Materials Science
title Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_full Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_fullStr Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_full_unstemmed Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_short Observing Pictures and Videos of Creative Products: An Eye Tracking Study
title_sort observing pictures and videos of creative products: an eye tracking study
title_unstemmed Observing Pictures and Videos of Creative Products: An Eye Tracking Study
topic Fluid Flow and Transfer Processes, Computer Science Applications, Process Chemistry and Technology, General Engineering, Instrumentation, General Materials Science
url http://dx.doi.org/10.3390/app10041480