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A notion of prominence for games with natural-language labels

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Veröffentlicht in: Quantitative economics 12(2021), 1 vom: Jan., Seite 283-312
Personen und Körperschaften: Sontuoso, Alessandro (VerfasserIn), Bhatia, Sudeep (VerfasserIn)
Titel: A notion of prominence for games with natural-language labels/ Alessandro Sontuoso, Sudeep Bhatia
Format: E-Book-Kapitel
Sprache: Englisch
veröffentlicht:
2021
Gesamtaufnahme: : Quantitative economics, 12(2021), 1 vom: Jan., Seite 283-312
, volume:12
Schlagwörter:
Quelle: Verbunddaten SWB
Lizenzfreie Online-Ressourcen
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contents We study games with natural-language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that-ceteris paribus-players find particularly prominent those strategies that are denoted by words more frequently used in their everyday language. To operationalize this assumption, we suggest that the prominence of a strategy-label is correlated with its frequency of occurrence in large text corpora, such as the Google Books corpus ("n-gram" frequency). In testing for the strategic use of word frequency, we consider experimental games with different incentive structures (such as incentives to and not to coordinate), as well as subjects from different cultural/linguistic backgrounds. Our data show that frequently-mentioned labels are more (less) likely to be selected when there are incentives to match (mismatch) others. Furthermore, varying one's knowledge of the others' country of residence significantly affects one's reliance on word frequency. Overall, the data show that individuals play strategies that fulfill our characterization of prominence in a (boundedly) rational manner.
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spelling Sontuoso, Alessandro VerfasserIn aut, A notion of prominence for games with natural-language labels Alessandro Sontuoso, Sudeep Bhatia, 2021, Text txt rdacontent, Computermedien c rdamedia, Online-Ressource cr rdacarrier, DE-206 Open Access Controlled Vocabulary for Access Rights http://purl.org/coar/access_right/c_abf2, We study games with natural-language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that-ceteris paribus-players find particularly prominent those strategies that are denoted by words more frequently used in their everyday language. To operationalize this assumption, we suggest that the prominence of a strategy-label is correlated with its frequency of occurrence in large text corpora, such as the Google Books corpus ("n-gram" frequency). In testing for the strategic use of word frequency, we consider experimental games with different incentive structures (such as incentives to and not to coordinate), as well as subjects from different cultural/linguistic backgrounds. Our data show that frequently-mentioned labels are more (less) likely to be selected when there are incentives to match (mismatch) others. Furthermore, varying one's knowledge of the others' country of residence significantly affects one's reliance on word frequency. Overall, the data show that individuals play strategies that fulfill our characterization of prominence in a (boundedly) rational manner., DE-206 Namensnennung - Nicht kommerziell 4.0 International CC BY-NC 4.0 cc https://creativecommons.org/licenses/by-nc/4.0/, coordination (dpeaa)DE-206, culture (dpeaa)DE-206, Focal points (dpeaa)DE-206, hide-and-seek (dpeaa)DE-206, language (dpeaa)DE-206, salience (dpeaa)DE-206, (DE-206)49 Aufsatz in Zeitschrift DE-206, Bhatia, Sudeep VerfasserIn aut, Enthalten in Quantitative economics Oxford [u.a.] : Wiley, 2010 12(2021), 1 vom: Jan., Seite 283-312 Online-Ressource (DE-627)633816477 (DE-600)2569569-1 (DE-576)32818862X 1759-7331 nnns, volume:12 year:2021 number:1 month:01 pages:283-312, https://onlinelibrary.wiley.com/doi/pdfdirect/10.3982/QE1212 Verlag kostenfrei, https://doi.org/10.3982/QE1212 Resolving-System kostenfrei, http://hdl.handle.net/10419/253573 Resolving-System kostenfrei, https://doi.org/10.3982/QE1212 LFER, LFER 2024-01-29T09:40:25Z epn:3883163686
spellingShingle Sontuoso, Alessandro, Bhatia, Sudeep, A notion of prominence for games with natural-language labels, We study games with natural-language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that-ceteris paribus-players find particularly prominent those strategies that are denoted by words more frequently used in their everyday language. To operationalize this assumption, we suggest that the prominence of a strategy-label is correlated with its frequency of occurrence in large text corpora, such as the Google Books corpus ("n-gram" frequency). In testing for the strategic use of word frequency, we consider experimental games with different incentive structures (such as incentives to and not to coordinate), as well as subjects from different cultural/linguistic backgrounds. Our data show that frequently-mentioned labels are more (less) likely to be selected when there are incentives to match (mismatch) others. Furthermore, varying one's knowledge of the others' country of residence significantly affects one's reliance on word frequency. Overall, the data show that individuals play strategies that fulfill our characterization of prominence in a (boundedly) rational manner., coordination, culture, Focal points, hide-and-seek, language, salience, Aufsatz in Zeitschrift
title A notion of prominence for games with natural-language labels
title_auth A notion of prominence for games with natural-language labels
title_full A notion of prominence for games with natural-language labels Alessandro Sontuoso, Sudeep Bhatia
title_fullStr A notion of prominence for games with natural-language labels Alessandro Sontuoso, Sudeep Bhatia
title_full_unstemmed A notion of prominence for games with natural-language labels Alessandro Sontuoso, Sudeep Bhatia
title_in_hierarchy A notion of prominence for games with natural-language labels / Alessandro Sontuoso, Sudeep Bhatia,
title_short A notion of prominence for games with natural-language labels
title_sort notion of prominence for games with natural language labels
title_unstemmed A notion of prominence for games with natural-language labels
topic coordination, culture, Focal points, hide-and-seek, language, salience, Aufsatz in Zeitschrift
topic_facet coordination, culture, Focal points, hide-and-seek, language, salience, Aufsatz in Zeitschrift
url https://onlinelibrary.wiley.com/doi/pdfdirect/10.3982/QE1212, https://doi.org/10.3982/QE1212, http://hdl.handle.net/10419/253573